home *** CD-ROM | disk | FTP | other *** search
- 90-11/Banff
- From: garry@cpsc.ucalgary.ca (Garry Beirne)
- Subject: The Banff Centre -- Status Report (LONG FILE)
- Date: 8 Nov 90 20:52:24 GMT
-
- ART AND VIRTUAL ENVIRONMENTS -- AN ANNOUNCEMENT AND STATUS REPORT
- =================================================================
-
-
- The Banff Centre for the Arts is establishing an artistically defined
- laboratory in conjunction with academic and industrial collaborators for
- "virtual reality" research. The objective is to research and experiment with
- virtual technologies as artistic media. Virtual technologies involve the use
- of three-dimensional computer graphics and sound to create a computer-
- generated virtual space within which the participant/occupant interacts and
- mediates. The intention is to explore the cultural, social and philosophical
- foundations for virtual reality, in a technically state-of-the-art context.
-
- The project will involve, at its various stages, visual and electronic media
- artists, writers, and composers from across Canada, the U.S.A., Europe and
- Japan, working with programmers and researchers located at the Banff Centre
- and at the University of Alberta. A public symposium will open the Fall, 1991
- phase of the project; publications and public events will conclude this phase.
- An international tour would possibly extend the project. An advisory
- committee staffed with expert resource people will advise in the project's co-
- ordination and technical progress.
-
-
- 1. Introduction
-
- Can artists imagine uses for Virtual Reality systems whose
- defining features retain a connection to a non-artificial
- conception of nature? Whose use is capable of leading to a
- critique of the world which produces them?
-
- In recent years, new technologies for simulation have been developed which
- pose extraordinary challenges to human creativity. This latest confluence of
- computer science, art, and philosophy has come to be called Virtual Reality,
- connoting computer-generated interactive environments utilizing three-
- dimensional graphic scenes and soundscapes. This new type of co-mingling
- between the human body/mind and technology can be considered the bio-
- apparatus.
-
- In the words of the recent conference on Cyberspace that took place in Texas,
- virtual environments have gone from the speculative to the "in construction"
- phase. As virtual environments enter this new quantum phase of development
- there is compelling need to focus on their cultural cum artistic implications.
- Laboratory demonstrations have made us familiar with the function, conferences
- and trade shows have demonstrated that the equipment works, and systems are
- now appearing for controlling telepresent operators in remote or dangerous
- environments or for alternative methods of visualizing information; at the
- next imaginative horizon lies the prospect of worlds of artistic expression
- programmed in virtual reality. As yet there is no facility that allows
- artistic experimentation and reflection to take place. Perhaps because this
- horizon appears so close, the technology is easily over-sold and the hard
- questions tend to be overlooked: What is it good for? How should it be
- designed?
-
- The issue of the contemporary bio-apparatus is complex. Its investigation
- requires the co-ordination of technical, artistic and intellectual expertise.
- The technology of Virtual Reality is still far too expensive to be purchased
- by individuals; those research institutions which possess systems tend to work
- in isolation from critical or artistic input. In any case, the tools are
- still at such a primitive stage that it is best to speak of their status as
- pre-artistic. Let us be specific here about the terms used -- when we speak
- of artistic exploration, we mean more than the use of artistic skills to
- design the visual look of a 3D space -- we refer to the determination of
- deeper conceptual aspects. In turn, we think that these conceptual aspects
- must inform the design of tools, which requires a deep dialogue between
- thinkers, artists and technologists over sufficient time to influence design
- criteria.
-
- On a global scale, it is becoming widely recognized that collaboration between
- industry, scientific research, artistic practice and intellectual reflection
- are necessary to produce significant advances in what one European consortium
- calls "Technoculture". (We have also noted the recent announcement by Japan's
- MITI Q- Ministry for International Trade and Industry Q- to dedicate major
- resources towards virtual reality research.) In developing our approach to
- the subject, the Banff Centre convened a panel of leading researchers in the
- field to thoroughly review the current state-of-the-art of virtual reality
- technology and practice. We have also given serious attention to the modes of
- inquiry necessary to address such a complex subject as "virtuality." An
- interdisciplinary group of artists, philosophers, writers and technologists
- will be selected for our project: the conceptual exchange, in a technical
- environment where ideas can actually be implemented, is what will distinguish
- our project, and will make it of capital importance on an international level.
-
-
- 2. The Nature of the Project
-
- Twenty artists and writers, working in a variety of media, will be in
- residence at The Banff Centre for ten weeks in the Fall of 1991,
- from October 7 to December 14. They will work in:
-
- electronic media: sound, computers, video
- visual arts media: painting, sculpture, textiles, printmaking
- writers: fiction, philosophy, criticism
-
- The artists will come from all regions of Canada,the USA, Europe and several
- Pacific Rim countries. They will be selected by invitation and by
- application. The artists will not be commissioned as such, but will receive
- basic expenses and a stipend to allow them to participate.
-
- Several interactive virtual environment systems will be developed or obtained
- during the 6 - 9 months in advance of the residency and made available to the
- artists. The development of the tools occurs in phases, described in greater
- detail below. The primary objective of the residency is to expose critical
- artists to working examples of virtual technologies, and from this exposure,
- to filter the broad range of possible environments down to a handful of rich,
- distinct projects. These developments form the focus for the subsequent
- production phases of the project.
-
- With the opening in 1988 of its new Jeanne and Peter Lougheed Building
- facilities for media art and technology, The Banff Centre has sought to
- develop a unique function as a bridge between, on the one hand, the arts and
- culture sector and on the other, scientific research in new media. This
- function depends on a wide network of contacts in both sectors. At an early
- stage in the planning of the present project, panels of experts have been
- convened to advise on technical issues. As well, we have sought the high-
- level input in artistic planning stages of notable specialists in the transfer
- and application of new imaging and sound technologies in the arts.
-
- Collaboration with industry and with other research efforts is an essential
- part of the strategy. As hardware is in a rapid state of development and
- improvement, we do not wish to commit to any particular standard or type of
- machine; therefore, we have approached several corporations for assistance in
- obtaining high-performance computers as donations for a fixed term. We have
- also sought a research partner, and have been lucky to find at The University
- of Alberta the only Canadian academic facility already actively conducting
- research in this area. Professor Mark Green's Edmonton laboratory includes
- computer facilities, technical support and graduate students ready to work on
- components of the research and development.
-
-
- 3. Statement of Creative Intent
-
- The following text was written by the project's principal artist-directors,
- Catherine Richards and Nell Tenhaaf:
-
-
- This project is about the bio-apparatus: a site of complicity between body,
- mind and apparatus. Artists, writers and thinkers are being invited to Banff
- for a ten-week residency to address this complex issue. As 'virtuality' can
- be seen as an extreme instance of the bio-apparatus, the residency will
- explore virtual environment technology and its implications.
-
- Some related issues are:
-
- - the fictions of science and the science of fiction
-
- - virtuality as the site for postmodern debates on representation
-
- - the idea of machines as essentially social assemblages: virtuality tools
- as an expression of social discourses already in place
-
- - the tool as a political site for the shifts in mediascape and its
- definition: the military, the American 'world culture' and its media,
- the drug cowboys, medicine
-
- - the technical and scientific relations between mind/body, user/use,
- knower/known, transforming through technologies
-
- - artists' definitions of machines: futurism, bachelor machines
-
- - the nature of the apparatus itself, the way it works with the body: probe,
- interaction, prosthesis
-
- - external and internal representations of the gendered body
-
- - man-machine interaction, cyborgs, boundary degeneration
-
-
- 4. Documentation and Publication
-
- The Fall 1991 Residency at The Banff Centre will open with a public symposium.
- The purpose of the symposium is twofold: to outline a wide range of
- philosophical and artistic approaches to the theme of "bio-apparatus" and
- "virtuality", and allow for a public component (lectures, presentations,
- discussions, etc.). It will consist of at least 5 speakers and discussions
- that are spread over the first several weeks of the residency.
-
- The texts of these speakers, combined with ongoing verbal and textual
- documentation, will be compiled over the course of the residency. Visual
- documentation will include live video footage, photographs and recordings of
- real and prototype virtual reality sessions. A book publication of this
- material is proposed as part of the budget; in addition discussions are
- underway with the Canadian Journal for Social and Political Thought to produce
- a special-issue publication of the print materials. Publication aspects will
- be the responsibility of The Centre's Walter Phillips Gallery, which has
- extensive experience in this kind of publishing. The publication will carry
- the important ideas developed in the Banff Centre residency to a broader
- audience.
-
- Banff Centre staff will produce a video-document of the residency, which will
- be available on normal video formats.
-
-
- 5. Collaboration with University of Alberta
-
- The research and development portions of the Art and Virtual Environments
- project will occur simultaneously in Edmonton, at the University of Alberta,
- and in Banff, at The Banff Centre for the Arts.
-
- Professor Mark Green established the Interactive Computer Graphics Laboratory
- at the University of Edmonton 6.5 years ago. In that time he has been widely
- recognized as an important figure in computer-human interaction research. For
- the past 15 months Dr. Green's group have been working with a headmounted
- display and 3D glove input device, both essential tools for virtual reality
- research. They have published a number of papers on their work.
-
- It is with the users' cognitive model of the environments in which they work,
- and the techniques at their disposal to affect their environments that are of
- primary interest to the computer-human interface researchers involved with
- this project.
-
- The Banff Centre is providing a high-level application that will incorporate
- and evaluate the techniques that Professor Green is currently exploring.
-
- The technological development will be split between Banff and Edmonton roughly
- as follows:
-
- Edmonton
- --------
-
- The low-level drivers, interaction techniques and graphics routines will be
- developed by the members of Professor Green"s group, and put into the form of
- a programmer"s toolkit.
-
- Banff
- -----
-
- The actor-based utilities, behavioural modeling, and tool building (for the
- artist) will take place in Banff.
-
- Banff & Edmonton
- ----------------
-
- The development of communication tools to allow the synchronization of virtual
- reality systems in different locations. The goal is to develop the ability
- for two participants in different geographical locations to communicate via a
- single virtual environment.
-
- A high-speed telecommunications link between Banff and Edmonton is being
- pursued to facilitate this joint research and development.
-
- An interesting and potentially valuable side-effect of this working method may
- be the development of a virtual environment facility for interacting with a
- collaborator at great geographic distance. It should be possible for virtual
- environment occupants in Banff and Edmonton to communicate with each other
- through the virtual environments.
-
-
- 6. Industrial Collaborators
-
- Alias, a Toronto-based computer graphics company, is our principal industrial
- collaborator. Through Dr. Martin Tuori, we are approaching manufacturers of
- high-performance computer hardware; companies identified so far are Silicon
- Graphics, Inc., and IBM Canada. Alias will also donate substantial software
- to the project, and negotiations are in progress for a software training and
- support contract.
-
- Support is being sought from several other companies, including Apple, Alberta
- Government Telephone, Ithica Software, and Commodore Business Machines.
-
-
- 7. Information
-
- At The Banff Centre, contact:
-
- Program Co-ordinator or Garry Beirne
- Media Arts Head Computer Media
- The Banff Centre for the Arts Media Arts
- Box 1020
- Banff, Alberta (403) 762-6641
- T0L 0C0
- garry@cpsc.UCalgary.CA
- (403) 762-6651
-
-
- At The University of Alberta, contact:
-
- Dr. Mark Green
- Professor of Computer Science
- (403) 492-4584
-
- --------------------------------------------------------------
-
- Garry Beirne
- Head, Computer Media
- Media Arts
- The Banff Centre for the Arts
- Banff, Alberta
- T0L 0C0
-
- garry@cpsc.UCalgary.CA
-